@ stub GlmfBeginGlsBlock
@ stub GlmfCloseMetaFile
@ stub GlmfEndGlsBlock
@ stub GlmfEndPlayback
@ stub GlmfInitPlayback
@ stub GlmfPlayGlsRecord
@ stdcall glAccum( long long )
@ stdcall glAlphaFunc( long long )
@ stdcall glAreTexturesResident( long ptr ptr )
@ stdcall glArrayElement( long ) 
@ stdcall glBegin( long ) 
@ stdcall glBindTexture( long long ) 
@ stdcall glBitmap( long long long long long long ptr ) 
@ stdcall glBlendFunc( long long ) 
@ stdcall glCallList( long ) 
@ stdcall glCallLists( long long ptr ) 
@ stdcall glClear( long ) 
@ stdcall glClearAccum( long long long long ) 
@ stdcall glClearColor( long long long long ) 
@ stdcall glClearDepth( double ) 
@ stdcall glClearIndex( long ) 
@ stdcall glClearStencil( long ) 
@ stdcall glClipPlane( long ptr ) 
@ stdcall glColor3b( long long long ) 
@ stdcall glColor3bv( ptr ) 
@ stdcall glColor3d( double double double ) 
@ stdcall glColor3dv( ptr ) 
@ stdcall glColor3f( long long long ) 
@ stdcall glColor3fv( ptr ) 
@ stdcall glColor3i( long long long ) 
@ stdcall glColor3iv( ptr ) 
@ stdcall glColor3s( long long long ) 
@ stdcall glColor3sv( ptr ) 
@ stdcall glColor3ub( long long long ) 
@ stdcall glColor3ubv( ptr ) 
@ stdcall glColor3ui( long long long ) 
@ stdcall glColor3uiv( ptr ) 
@ stdcall glColor3us( long long long ) 
@ stdcall glColor3usv( ptr ) 
@ stdcall glColor4b( long long long long ) 
@ stdcall glColor4bv( ptr ) 
@ stdcall glColor4d( double double double double ) 
@ stdcall glColor4dv( ptr ) 
@ stdcall glColor4f( long long long long ) 
@ stdcall glColor4fv( ptr ) 
@ stdcall glColor4i( long long long long ) 
@ stdcall glColor4iv( ptr ) 
@ stdcall glColor4s( long long long long ) 
@ stdcall glColor4sv( ptr ) 
@ stdcall glColor4ub( long long long long ) 
@ stdcall glColor4ubv( ptr ) 
@ stdcall glColor4ui( long long long long ) 
@ stdcall glColor4uiv( ptr ) 
@ stdcall glColor4us( long long long long ) 
@ stdcall glColor4usv( ptr ) 
@ stdcall glColorMask( long long long long ) 
@ stdcall glColorMaterial( long long ) 
@ stdcall glColorPointer( long long long ptr ) 
@ stdcall glCopyPixels( long long long long long ) 
@ stdcall glCopyTexImage1D( long long long long long long long ) 
@ stdcall glCopyTexImage2D( long long long long long long long long ) 
@ stdcall glCopyTexSubImage1D( long long long long long long ) 
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) 
@ stdcall glCullFace( long )
@ stdcall glDebugEntry(long long)
@ stdcall glDeleteLists( long long ) 
@ stdcall glDeleteTextures( long ptr ) 
@ stdcall glDepthFunc( long ) 
@ stdcall glDepthMask( long ) 
@ stdcall glDepthRange( double double ) 
@ stdcall glDisable( long ) 
@ stdcall glDisableClientState( long ) 
@ stdcall glDrawArrays( long long long ) 
@ stdcall glDrawBuffer( long ) 
@ stdcall glDrawElements( long long long ptr ) 
@ stdcall glDrawPixels( long long long long ptr ) 
@ stdcall glEdgeFlag( long ) 
@ stdcall glEdgeFlagPointer( long ptr ) 
@ stdcall glEdgeFlagv( ptr ) 
@ stdcall glEnable( long ) 
@ stdcall glEnableClientState( long ) 
@ stdcall glEnd( ) 
@ stdcall glEndList( ) 
@ stdcall glEvalCoord1d( double ) 
@ stdcall glEvalCoord1dv( ptr ) 
@ stdcall glEvalCoord1f( long ) 
@ stdcall glEvalCoord1fv( ptr ) 
@ stdcall glEvalCoord2d( double double )
@ stdcall glEvalCoord2dv( ptr ) 
@ stdcall glEvalCoord2f( long long ) 
@ stdcall glEvalCoord2fv( ptr ) 
@ stdcall glEvalMesh1( long long long ) 
@ stdcall glEvalMesh2( long long long long long ) 
@ stdcall glEvalPoint1( long ) 
@ stdcall glEvalPoint2( long long ) 
@ stdcall glFeedbackBuffer( long long ptr ) 
@ stdcall glFinish( ) 
@ stdcall glFlush( ) 
@ stdcall glFogf( long long ) 
@ stdcall glFogfv( long ptr ) 
@ stdcall glFogi( long long ) 
@ stdcall glFogiv( long ptr ) 
@ stdcall glFrontFace( long ) 
@ stdcall glFrustum( double double double double double double ) 
@ stdcall glGenLists( long ) 
@ stdcall glGenTextures( long ptr ) 
@ stdcall glGetBooleanv( long ptr ) 
@ stdcall glGetClipPlane( long ptr )
@ stdcall glGetDoublev( long ptr ) 
@ stdcall glGetError( ) 
@ stdcall glGetFloatv( long ptr )
@ stdcall glGetIntegerv( long ptr ) 
@ stdcall glGetLightfv( long long ptr ) 
@ stdcall glGetLightiv( long long ptr ) 
@ stdcall glGetMapdv( long long ptr ) 
@ stdcall glGetMapfv( long long ptr ) 
@ stdcall glGetMapiv( long long ptr ) 
@ stdcall glGetMaterialfv( long long ptr ) 
@ stdcall glGetMaterialiv( long long ptr )
@ stdcall glGetPixelMapfv( long ptr ) 
@ stdcall glGetPixelMapuiv( long ptr ) 
@ stdcall glGetPixelMapusv( long ptr ) 
@ stdcall glGetPointerv( long ptr ) 
@ stdcall glGetPolygonStipple( ptr )
@ stdcall glGetString( long ) 
@ stdcall glGetTexEnvfv( long long ptr ) 
@ stdcall glGetTexEnviv( long long ptr ) 
@ stdcall glGetTexGendv( long long ptr ) 
@ stdcall glGetTexGenfv( long long ptr ) 
@ stdcall glGetTexGeniv( long long ptr ) 
@ stdcall glGetTexImage( long long long long ptr ) 
@ stdcall glGetTexLevelParameterfv( long long long ptr ) 
@ stdcall glGetTexLevelParameteriv( long long long ptr ) 
@ stdcall glGetTexParameterfv( long long ptr ) 
@ stdcall glGetTexParameteriv( long long ptr ) 
@ stdcall glHint( long long )
@ stdcall glIndexMask( long ) 
@ stdcall glIndexPointer( long long ptr ) 
@ stdcall glIndexd( double ) 
@ stdcall glIndexdv( ptr ) 
@ stdcall glIndexf( long ) 
@ stdcall glIndexfv( ptr ) 
@ stdcall glIndexi( long ) 
@ stdcall glIndexiv( ptr )
@ stdcall glIndexs( long ) 
@ stdcall glIndexsv( ptr ) 
@ stdcall glIndexub( long ) 
@ stdcall glIndexubv( ptr ) 
@ stdcall glInitNames( ) 
@ stdcall glInterleavedArrays( long long ptr ) 
@ stdcall glIsEnabled( long ) 
@ stdcall glIsList( long ) 
@ stdcall glIsTexture( long ) 
@ stdcall glLightModelf( long long ) 
@ stdcall glLightModelfv( long ptr ) 
@ stdcall glLightModeli( long long ) 
@ stdcall glLightModeliv( long ptr ) 
@ stdcall glLightf( long long long ) 
@ stdcall glLightfv( long long ptr ) 
@ stdcall glLighti( long long long ) 
@ stdcall glLightiv( long long ptr ) 
@ stdcall glLineStipple( long long ) 
@ stdcall glLineWidth( long ) 
@ stdcall glListBase( long ) 
@ stdcall glLoadIdentity( ) 
@ stdcall glLoadMatrixd( ptr ) 
@ stdcall glLoadMatrixf( ptr ) 
@ stdcall glLoadName( long ) 
@ stdcall glLogicOp( long ) 
@ stdcall glMap1d( long double double long long ptr ) 
@ stdcall glMap1f( long long long long long ptr ) 
@ stdcall glMap2d( long double double long long double double long long ptr ) 
@ stdcall glMap2f( long long long long long long long long long ptr ) 
@ stdcall glMapGrid1d( long double double ) 
@ stdcall glMapGrid1f( long long long )
@ stdcall glMapGrid2d( long double double long double double ) 
@ stdcall glMapGrid2f( long long long long long long ) 
@ stdcall glMaterialf( long long long ) 
@ stdcall glMaterialfv( long long ptr ) 
@ stdcall glMateriali( long long long ) 
@ stdcall glMaterialiv( long long ptr ) 
@ stdcall glMatrixMode( long )
@ stdcall glMultMatrixd( ptr ) 
@ stdcall glMultMatrixf( ptr ) 
@ stdcall glNewList( long long ) 
@ stdcall glNormal3b( long long long ) 
@ stdcall glNormal3bv( ptr ) 
@ stdcall glNormal3d( double double double ) 
@ stdcall glNormal3dv( ptr ) 
@ stdcall glNormal3f( long long long ) 
@ stdcall glNormal3fv( ptr ) 
@ stdcall glNormal3i( long long long ) 
@ stdcall glNormal3iv( ptr )
@ stdcall glNormal3s( long long long ) 
@ stdcall glNormal3sv( ptr ) 
@ stdcall glNormalPointer( long long ptr ) 
@ stdcall glOrtho( double double double double double double ) 
@ stdcall glPassThrough( long ) 
@ stdcall glPixelMapfv( long long ptr ) 
@ stdcall glPixelMapuiv( long long ptr ) 
@ stdcall glPixelMapusv( long long ptr ) 
@ stdcall glPixelStoref( long long ) 
@ stdcall glPixelStorei( long long ) 
@ stdcall glPixelTransferf( long long ) 
@ stdcall glPixelTransferi( long long ) 
@ stdcall glPixelZoom( long long ) 
@ stdcall glPointSize( long ) 
@ stdcall glPolygonMode( long long ) 
@ stdcall glPolygonOffset( long long ) 
@ stdcall glPolygonStipple( ptr ) 
@ stdcall glPopAttrib( ) 
@ stdcall glPopClientAttrib( ) 
@ stdcall glPopMatrix( ) 
@ stdcall glPopName( ) 
@ stdcall glPrioritizeTextures( long ptr ptr ) 
@ stdcall glPushAttrib( long ) 
@ stdcall glPushClientAttrib( long ) 
@ stdcall glPushMatrix( ) 
@ stdcall glPushName( long ) 
@ stdcall glRasterPos2d( double double ) 
@ stdcall glRasterPos2dv( ptr ) 
@ stdcall glRasterPos2f( long long ) 
@ stdcall glRasterPos2fv( ptr ) 
@ stdcall glRasterPos2i( long long ) 
@ stdcall glRasterPos2iv( ptr ) 
@ stdcall glRasterPos2s( long long ) 
@ stdcall glRasterPos2sv( ptr ) 
@ stdcall glRasterPos3d( double double double ) 
@ stdcall glRasterPos3dv( ptr ) 
@ stdcall glRasterPos3f( long long long ) 
@ stdcall glRasterPos3fv( ptr ) 
@ stdcall glRasterPos3i( long long long ) 
@ stdcall glRasterPos3iv( ptr ) 
@ stdcall glRasterPos3s( long long long ) 
@ stdcall glRasterPos3sv( ptr ) 
@ stdcall glRasterPos4d( double double double double ) 
@ stdcall glRasterPos4dv( ptr ) 
@ stdcall glRasterPos4f( long long long long ) 
@ stdcall glRasterPos4fv( ptr ) 
@ stdcall glRasterPos4i( long long long long ) 
@ stdcall glRasterPos4iv( ptr ) 
@ stdcall glRasterPos4s( long long long long ) 
@ stdcall glRasterPos4sv( ptr ) 
@ stdcall glReadBuffer( long ) 
@ stdcall glReadPixels( long long long long long long ptr ) 
@ stdcall glRectd( double double double double ) 
@ stdcall glRectdv( ptr ptr ) 
@ stdcall glRectf( long long long long ) 
@ stdcall glRectfv( ptr ptr ) 
@ stdcall glRecti( long long long long ) 
@ stdcall glRectiv( ptr ptr ) 
@ stdcall glRects( long long long long ) 
@ stdcall glRectsv( ptr ptr ) 
@ stdcall glRenderMode( long ) 
@ stdcall glRotated( double double double double ) 
@ stdcall glRotatef( long long long long ) 
@ stdcall glScaled( double double double ) 
@ stdcall glScalef( long long long ) 
@ stdcall glScissor( long long long long ) 
@ stdcall glSelectBuffer( long ptr ) 
@ stdcall glShadeModel( long ) 
@ stdcall glStencilFunc( long long long ) 
@ stdcall glStencilMask( long ) 
@ stdcall glStencilOp( long long long ) 
@ stdcall glTexCoord1d( double ) 
@ stdcall glTexCoord1dv( ptr ) 
@ stdcall glTexCoord1f( long ) 
@ stdcall glTexCoord1fv( ptr ) 
@ stdcall glTexCoord1i( long ) 
@ stdcall glTexCoord1iv( ptr ) 
@ stdcall glTexCoord1s( long ) 
@ stdcall glTexCoord1sv( ptr ) 
@ stdcall glTexCoord2d( double double ) 
@ stdcall glTexCoord2dv( ptr ) 
@ stdcall glTexCoord2f( long long ) 
@ stdcall glTexCoord2fv( ptr ) 
@ stdcall glTexCoord2i( long long ) 
@ stdcall glTexCoord2iv( ptr ) 
@ stdcall glTexCoord2s( long long ) 
@ stdcall glTexCoord2sv( ptr ) 
@ stdcall glTexCoord3d( double double double ) 
@ stdcall glTexCoord3dv( ptr ) 
@ stdcall glTexCoord3f( long long long ) 
@ stdcall glTexCoord3fv( ptr ) 
@ stdcall glTexCoord3i( long long long ) 
@ stdcall glTexCoord3iv( ptr ) 
@ stdcall glTexCoord3s( long long long ) 
@ stdcall glTexCoord3sv( ptr ) 
@ stdcall glTexCoord4d( double double double double ) 
@ stdcall glTexCoord4dv( ptr ) 
@ stdcall glTexCoord4f( long long long long ) 
@ stdcall glTexCoord4fv( ptr ) 
@ stdcall glTexCoord4i( long long long long ) 
@ stdcall glTexCoord4iv( ptr ) 
@ stdcall glTexCoord4s( long long long long ) 
@ stdcall glTexCoord4sv( ptr ) 
@ stdcall glTexCoordPointer( long long long ptr ) 
@ stdcall glTexEnvf( long long long ) 
@ stdcall glTexEnvfv( long long ptr ) 
@ stdcall glTexEnvi( long long long ) 
@ stdcall glTexEnviv( long long ptr ) 
@ stdcall glTexGend( long long double ) 
@ stdcall glTexGendv( long long ptr ) 
@ stdcall glTexGenf( long long long ) 
@ stdcall glTexGenfv( long long ptr ) 
@ stdcall glTexGeni( long long long ) 
@ stdcall glTexGeniv( long long ptr ) 
@ stdcall glTexImage1D( long long long long long long long ptr ) 
@ stdcall glTexImage2D( long long long long long long long long ptr )
@ stdcall glTexParameterf( long long long ) 
@ stdcall glTexParameterfv( long long ptr ) 
@ stdcall glTexParameteri( long long long ) 
@ stdcall glTexParameteriv( long long ptr ) 
@ stdcall glTexSubImage1D( long long long long long long ptr ) 
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) 
@ stdcall glTranslated( double double double ) 
@ stdcall glTranslatef( long long long ) 
@ stdcall glVertex2d( double double ) 
@ stdcall glVertex2dv( ptr ) 
@ stdcall glVertex2f( long long ) 
@ stdcall glVertex2fv( ptr ) 
@ stdcall glVertex2i( long long ) 
@ stdcall glVertex2iv( ptr ) 
@ stdcall glVertex2s( long long ) 
@ stdcall glVertex2sv( ptr ) 
@ stdcall glVertex3d( double double double ) 
@ stdcall glVertex3dv( ptr ) 
@ stdcall glVertex3f( long long long ) 
@ stdcall glVertex3fv( ptr ) 
@ stdcall glVertex3i( long long long ) 
@ stdcall glVertex3iv( ptr ) 
@ stdcall glVertex3s( long long long ) 
@ stdcall glVertex3sv( ptr ) 
@ stdcall glVertex4d( double double double double ) 
@ stdcall glVertex4dv( ptr ) 
@ stdcall glVertex4f( long long long long ) 
@ stdcall glVertex4fv( ptr ) 
@ stdcall glVertex4i( long long long long ) 
@ stdcall glVertex4iv( ptr ) 
@ stdcall glVertex4s( long long long long ) 
@ stdcall glVertex4sv( ptr ) 
@ stdcall glVertexPointer( long long long ptr ) 
@ stdcall glViewport( long long long long ) 

@ stdcall wglChoosePixelFormat(long ptr)
@ stdcall wglCopyContext(long long long)
@ stdcall wglCreateContext(long)
@ stdcall wglCreateLayerContext(long long)
@ stdcall wglDeleteContext(long)
@ stdcall wglDescribeLayerPlane(long long long long ptr)
@ stdcall wglDescribePixelFormat(long long long ptr)
@ stdcall wglGetCurrentContext()
@ stdcall wglGetCurrentDC()
@ stdcall wglGetDefaultProcAddress(str)
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
@ stdcall wglGetPixelFormat(long)
@ stdcall wglGetProcAddress(str)
@ stdcall wglMakeCurrent(long long)
@ stdcall wglRealizeLayerPalette(long long long)
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
@ stdcall wglSetPixelFormat(long long ptr)
@ stdcall wglShareLists(long long)
@ stdcall wglSwapBuffers(long)
@ stdcall wglSwapLayerBuffers(long long)
@ stdcall wglSwapMultipleBuffers(long ptr)
@ stdcall wglUseFontBitmapsA(long long long long)
@ stdcall wglUseFontBitmapsW(long long long long)
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
